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And then there were none walk through
And then there were none walk through










and then there were none walk through

So it's all really sort of inventory based with item collection and then using those items to sort of open up new areas and whaNot, and then onto that, layering in sort of equipment based exploration, so once you get your grapple you can now explore new areas that you couldn't before, gating the player with their inventory. But anyway, it was a bit cheeky, because obviously, but we had to do a few of those little things.īotta: So while we've added the crates back in we've left out the Ark of the Covenant.īotta: When we were coming up with the idea of what we wanted to do with the mansion, we decided that we wanted to go back and make a really old school adventure game-y feeling level, a little bit unlike the rest of the gameplay in Tomb Raider Anniversary. Actually I don't know if they have the rights to the, uh.īotta: Did they trademark the Ark of the Covenant? One area that was kind of fun was the main hall where a bunch of crates were there originally just to sort of get you used to the idea that she can vault over any different height, sizes changes, with the press of a button and then we actually put the Ark of the Covenant in there by the front door, which, eh, luckily no one at Lucas noticed. Toby: Right, yeah, the original manor was much more of a tutor style place and it was totally themed around getting people used to the basic controls. We had recreated her home before for Tomb Raider Legend, and so we wanted to expand on what we'd done for that game and make it even bigger and more immersive a mansion then either Tomb Raider or that game. This was the tutorial area in Tomb Raider 1 and we wanted to bring back Lara's home as one of the playable levels of the game and really expand upon it. I have put the manor level first, since most players complete it before the Peru levels. NOTE: The commentary for the Caves level was most likely intended to be heard first, since the guys introduce themselves there. Tomb Raider: Anniversary - Designers' Commentary CROFT MANOR












And then there were none walk through